Struct windows::Win32::Graphics::Direct2D::D2D1_RESOURCE_TEXTURE_PROPERTIES
#[repr(C)]pub struct D2D1_RESOURCE_TEXTURE_PROPERTIES {
pub extents: *const u32,
pub dimensions: u32,
pub bufferPrecision: D2D1_BUFFER_PRECISION,
pub channelDepth: D2D1_CHANNEL_DEPTH,
pub filter: D2D1_FILTER,
pub extendModes: *const D2D1_EXTEND_MODE,
}
Expand description
Required features: "Win32_Graphics_Direct2D"
Fields§
§extents: *const u32
§dimensions: u32
§bufferPrecision: D2D1_BUFFER_PRECISION
§channelDepth: D2D1_CHANNEL_DEPTH
§filter: D2D1_FILTER
§extendModes: *const D2D1_EXTEND_MODE