Struct windows::Win32::Graphics::Direct2D::D2D1_WINDOW_STATE
#[repr(transparent)]pub struct D2D1_WINDOW_STATE(pub u32);
Expand description
Required features: "Win32_Graphics_Direct2D"
Tuple Fields§
§0: u32
Trait Implementations§
§impl BitAnd<D2D1_WINDOW_STATE> for D2D1_WINDOW_STATE
impl BitAnd<D2D1_WINDOW_STATE> for D2D1_WINDOW_STATE
§impl BitAndAssign<D2D1_WINDOW_STATE> for D2D1_WINDOW_STATE
impl BitAndAssign<D2D1_WINDOW_STATE> for D2D1_WINDOW_STATE
§fn bitand_assign(&mut self, other: Self)
fn bitand_assign(&mut self, other: Self)
Performs the
&=
operation. Read more§impl BitOr<D2D1_WINDOW_STATE> for D2D1_WINDOW_STATE
impl BitOr<D2D1_WINDOW_STATE> for D2D1_WINDOW_STATE
§impl BitOrAssign<D2D1_WINDOW_STATE> for D2D1_WINDOW_STATE
impl BitOrAssign<D2D1_WINDOW_STATE> for D2D1_WINDOW_STATE
§fn bitor_assign(&mut self, other: Self)
fn bitor_assign(&mut self, other: Self)
Performs the
|=
operation. Read more