Struct windows::Win32::Graphics::Direct2D::ID2D1ConcreteTransform
#[repr(transparent)]pub struct ID2D1ConcreteTransform(_);
Expand description
Required features: "Win32_Graphics_Direct2D"
Implementations§
§impl ID2D1ConcreteTransform
impl ID2D1ConcreteTransform
pub unsafe fn GetInputCount(&self) -> u32
pub unsafe fn SetOutputBuffer(
&self,
bufferprecision: D2D1_BUFFER_PRECISION,
channeldepth: D2D1_CHANNEL_DEPTH
) -> Result<()>
Trait Implementations§
§impl Clone for ID2D1ConcreteTransform
impl Clone for ID2D1ConcreteTransform
§impl Debug for ID2D1ConcreteTransform
impl Debug for ID2D1ConcreteTransform
§impl<'a> From<&'a ID2D1BlendTransform> for &'a ID2D1ConcreteTransform
impl<'a> From<&'a ID2D1BlendTransform> for &'a ID2D1ConcreteTransform
§fn from(value: &'a ID2D1BlendTransform) -> Self
fn from(value: &'a ID2D1BlendTransform) -> Self
Converts to this type from the input type.
§impl<'a> From<&'a ID2D1BorderTransform> for &'a ID2D1ConcreteTransform
impl<'a> From<&'a ID2D1BorderTransform> for &'a ID2D1ConcreteTransform
§fn from(value: &'a ID2D1BorderTransform) -> Self
fn from(value: &'a ID2D1BorderTransform) -> Self
Converts to this type from the input type.
§impl<'a> From<&'a ID2D1ConcreteTransform> for &'a ID2D1TransformNode
impl<'a> From<&'a ID2D1ConcreteTransform> for &'a ID2D1TransformNode
§fn from(value: &'a ID2D1ConcreteTransform) -> Self
fn from(value: &'a ID2D1ConcreteTransform) -> Self
Converts to this type from the input type.
§impl<'a> From<&'a ID2D1ConcreteTransform> for &'a IUnknown
impl<'a> From<&'a ID2D1ConcreteTransform> for &'a IUnknown
§fn from(value: &'a ID2D1ConcreteTransform) -> Self
fn from(value: &'a ID2D1ConcreteTransform) -> Self
Converts to this type from the input type.
§impl From<&ID2D1BlendTransform> for ID2D1ConcreteTransform
impl From<&ID2D1BlendTransform> for ID2D1ConcreteTransform
§fn from(value: &ID2D1BlendTransform) -> Self
fn from(value: &ID2D1BlendTransform) -> Self
Converts to this type from the input type.
§impl From<&ID2D1BorderTransform> for ID2D1ConcreteTransform
impl From<&ID2D1BorderTransform> for ID2D1ConcreteTransform
§fn from(value: &ID2D1BorderTransform) -> Self
fn from(value: &ID2D1BorderTransform) -> Self
Converts to this type from the input type.
§impl From<&ID2D1ConcreteTransform> for ID2D1TransformNode
impl From<&ID2D1ConcreteTransform> for ID2D1TransformNode
§fn from(value: &ID2D1ConcreteTransform) -> Self
fn from(value: &ID2D1ConcreteTransform) -> Self
Converts to this type from the input type.
§impl From<&ID2D1ConcreteTransform> for IUnknown
impl From<&ID2D1ConcreteTransform> for IUnknown
§fn from(value: &ID2D1ConcreteTransform) -> Self
fn from(value: &ID2D1ConcreteTransform) -> Self
Converts to this type from the input type.
§impl From<ID2D1BlendTransform> for ID2D1ConcreteTransform
impl From<ID2D1BlendTransform> for ID2D1ConcreteTransform
§fn from(value: ID2D1BlendTransform) -> Self
fn from(value: ID2D1BlendTransform) -> Self
Converts to this type from the input type.
§impl From<ID2D1BorderTransform> for ID2D1ConcreteTransform
impl From<ID2D1BorderTransform> for ID2D1ConcreteTransform
§fn from(value: ID2D1BorderTransform) -> Self
fn from(value: ID2D1BorderTransform) -> Self
Converts to this type from the input type.
§impl From<ID2D1ConcreteTransform> for ID2D1TransformNode
impl From<ID2D1ConcreteTransform> for ID2D1TransformNode
§fn from(value: ID2D1ConcreteTransform) -> Self
fn from(value: ID2D1ConcreteTransform) -> Self
Converts to this type from the input type.
§impl From<ID2D1ConcreteTransform> for IUnknown
impl From<ID2D1ConcreteTransform> for IUnknown
§fn from(value: ID2D1ConcreteTransform) -> Self
fn from(value: ID2D1ConcreteTransform) -> Self
Converts to this type from the input type.
§impl Interface for ID2D1ConcreteTransform
impl Interface for ID2D1ConcreteTransform
§impl PartialEq<ID2D1ConcreteTransform> for ID2D1ConcreteTransform
impl PartialEq<ID2D1ConcreteTransform> for ID2D1ConcreteTransform
§impl Vtable for ID2D1ConcreteTransform
impl Vtable for ID2D1ConcreteTransform
type Vtable = ID2D1ConcreteTransform_Vtbl
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.