Struct windows::Win32::Graphics::Direct2D::ID2D1Effect
#[repr(transparent)]pub struct ID2D1Effect(_);
Expand description
Required features: "Win32_Graphics_Direct2D"
Implementations§
§impl ID2D1Effect
impl ID2D1Effect
pub unsafe fn GetPropertyCount(&self) -> u32
pub unsafe fn GetPropertyName(&self, index: u32, name: &mut [u16]) -> Result<()>
pub unsafe fn GetPropertyNameLength(&self, index: u32) -> u32
pub unsafe fn GetType(&self, index: u32) -> D2D1_PROPERTY_TYPE
pub unsafe fn GetPropertyIndex<'a, P0>(&self, name: P0) -> u32where
P0: Into<PCWSTR>,
pub unsafe fn SetValueByName<'a, P0>(
&self,
name: P0,
type: D2D1_PROPERTY_TYPE,
data: &[u8]
) -> Result<()>where
P0: Into<PCWSTR>,
pub unsafe fn SetValue(
&self,
index: u32,
type: D2D1_PROPERTY_TYPE,
data: &[u8]
) -> Result<()>
pub unsafe fn GetValueByName<'a, P0>(
&self,
name: P0,
type: D2D1_PROPERTY_TYPE,
data: &mut [u8]
) -> Result<()>where
P0: Into<PCWSTR>,
pub unsafe fn GetValue(
&self,
index: u32,
type: D2D1_PROPERTY_TYPE,
data: &mut [u8]
) -> Result<()>
pub unsafe fn GetValueSize(&self, index: u32) -> u32
pub unsafe fn GetSubProperties(&self, index: u32) -> Result<ID2D1Properties>
pub unsafe fn SetInput<'a, P0, P1>(&self, index: u32, input: P0, invalidate: P1)where
P0: Into<InParam<'a, ID2D1Image>>,
P1: Into<BOOL>,
pub unsafe fn SetInput<'a, P0, P1>(&self, index: u32, input: P0, invalidate: P1)where
P0: Into<InParam<'a, ID2D1Image>>,
P1: Into<BOOL>,
Required features: "Win32_Foundation"
pub unsafe fn SetInputCount(&self, inputcount: u32) -> Result<()>
pub unsafe fn GetInput(&self, index: u32, input: Option<*mut Option<ID2D1Image>>)
pub unsafe fn GetInputCount(&self) -> u32
pub unsafe fn GetOutput(&self, outputimage: *mut Option<ID2D1Image>)
Trait Implementations§
§impl Clone for ID2D1Effect
impl Clone for ID2D1Effect
§impl Debug for ID2D1Effect
impl Debug for ID2D1Effect
§impl<'a> From<&'a ID2D1Effect> for &'a ID2D1Properties
impl<'a> From<&'a ID2D1Effect> for &'a ID2D1Properties
§fn from(value: &'a ID2D1Effect) -> Self
fn from(value: &'a ID2D1Effect) -> Self
Converts to this type from the input type.
§impl<'a> From<&'a ID2D1Effect> for &'a IUnknown
impl<'a> From<&'a ID2D1Effect> for &'a IUnknown
§fn from(value: &'a ID2D1Effect) -> Self
fn from(value: &'a ID2D1Effect) -> Self
Converts to this type from the input type.
§impl From<&ID2D1Effect> for ID2D1Properties
impl From<&ID2D1Effect> for ID2D1Properties
§fn from(value: &ID2D1Effect) -> Self
fn from(value: &ID2D1Effect) -> Self
Converts to this type from the input type.
§impl From<&ID2D1Effect> for IUnknown
impl From<&ID2D1Effect> for IUnknown
§fn from(value: &ID2D1Effect) -> Self
fn from(value: &ID2D1Effect) -> Self
Converts to this type from the input type.
§impl From<ID2D1Effect> for ID2D1Properties
impl From<ID2D1Effect> for ID2D1Properties
§fn from(value: ID2D1Effect) -> Self
fn from(value: ID2D1Effect) -> Self
Converts to this type from the input type.
§impl From<ID2D1Effect> for IUnknown
impl From<ID2D1Effect> for IUnknown
§fn from(value: ID2D1Effect) -> Self
fn from(value: ID2D1Effect) -> Self
Converts to this type from the input type.
§impl Interface for ID2D1Effect
impl Interface for ID2D1Effect
§impl PartialEq<ID2D1Effect> for ID2D1Effect
impl PartialEq<ID2D1Effect> for ID2D1Effect
§impl Vtable for ID2D1Effect
impl Vtable for ID2D1Effect
type Vtable = ID2D1Effect_Vtbl
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.