Struct windows::Win32::Graphics::Direct2D::ID2D1Properties
#[repr(transparent)]pub struct ID2D1Properties(_);
Expand description
Required features: "Win32_Graphics_Direct2D"
Implementations§
§impl ID2D1Properties
impl ID2D1Properties
pub unsafe fn GetPropertyCount(&self) -> u32
pub unsafe fn GetPropertyName(&self, index: u32, name: &mut [u16]) -> Result<()>
pub unsafe fn GetPropertyNameLength(&self, index: u32) -> u32
pub unsafe fn GetType(&self, index: u32) -> D2D1_PROPERTY_TYPE
pub unsafe fn GetPropertyIndex<'a, P0>(&self, name: P0) -> u32where
P0: Into<PCWSTR>,
pub unsafe fn SetValueByName<'a, P0>(
&self,
name: P0,
type: D2D1_PROPERTY_TYPE,
data: &[u8]
) -> Result<()>where
P0: Into<PCWSTR>,
pub unsafe fn SetValue(
&self,
index: u32,
type: D2D1_PROPERTY_TYPE,
data: &[u8]
) -> Result<()>
pub unsafe fn GetValueByName<'a, P0>(
&self,
name: P0,
type: D2D1_PROPERTY_TYPE,
data: &mut [u8]
) -> Result<()>where
P0: Into<PCWSTR>,
pub unsafe fn GetValue(
&self,
index: u32,
type: D2D1_PROPERTY_TYPE,
data: &mut [u8]
) -> Result<()>
pub unsafe fn GetValueSize(&self, index: u32) -> u32
pub unsafe fn GetSubProperties(&self, index: u32) -> Result<ID2D1Properties>
Trait Implementations§
§impl Clone for ID2D1Properties
impl Clone for ID2D1Properties
§impl Debug for ID2D1Properties
impl Debug for ID2D1Properties
§impl<'a> From<&'a ID2D1Effect> for &'a ID2D1Properties
impl<'a> From<&'a ID2D1Effect> for &'a ID2D1Properties
§fn from(value: &'a ID2D1Effect) -> Self
fn from(value: &'a ID2D1Effect) -> Self
Converts to this type from the input type.
§impl<'a> From<&'a ID2D1Properties> for &'a IUnknown
impl<'a> From<&'a ID2D1Properties> for &'a IUnknown
§fn from(value: &'a ID2D1Properties) -> Self
fn from(value: &'a ID2D1Properties) -> Self
Converts to this type from the input type.
§impl From<&ID2D1Effect> for ID2D1Properties
impl From<&ID2D1Effect> for ID2D1Properties
§fn from(value: &ID2D1Effect) -> Self
fn from(value: &ID2D1Effect) -> Self
Converts to this type from the input type.
§impl From<&ID2D1Properties> for IUnknown
impl From<&ID2D1Properties> for IUnknown
§fn from(value: &ID2D1Properties) -> Self
fn from(value: &ID2D1Properties) -> Self
Converts to this type from the input type.
§impl From<ID2D1Effect> for ID2D1Properties
impl From<ID2D1Effect> for ID2D1Properties
§fn from(value: ID2D1Effect) -> Self
fn from(value: ID2D1Effect) -> Self
Converts to this type from the input type.
§impl From<ID2D1Properties> for IUnknown
impl From<ID2D1Properties> for IUnknown
§fn from(value: ID2D1Properties) -> Self
fn from(value: ID2D1Properties) -> Self
Converts to this type from the input type.
§impl Interface for ID2D1Properties
impl Interface for ID2D1Properties
§impl PartialEq<ID2D1Properties> for ID2D1Properties
impl PartialEq<ID2D1Properties> for ID2D1Properties
§impl Vtable for ID2D1Properties
impl Vtable for ID2D1Properties
type Vtable = ID2D1Properties_Vtbl
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.