#[repr(transparent)]pub struct ID2D1Ink(_);
Expand description
Required features: "Win32_Graphics_Direct2D"
Implementations§
§impl ID2D1Ink
impl ID2D1Ink
pub unsafe fn GetFactory(&self, factory: *mut Option<ID2D1Factory>)
pub unsafe fn SetStartPoint(&self, startpoint: *const D2D1_INK_POINT)
pub unsafe fn GetStartPoint(&self) -> D2D1_INK_POINT
pub unsafe fn AddSegments(
&self,
segments: &[D2D1_INK_BEZIER_SEGMENT]
) -> Result<()>
pub unsafe fn RemoveSegmentsAtEnd(&self, segmentscount: u32) -> Result<()>
pub unsafe fn SetSegments(
&self,
startsegment: u32,
segments: &[D2D1_INK_BEZIER_SEGMENT]
) -> Result<()>
pub unsafe fn SetSegmentAtEnd(
&self,
segment: *const D2D1_INK_BEZIER_SEGMENT
) -> Result<()>
pub unsafe fn GetSegmentCount(&self) -> u32
pub unsafe fn GetSegments(
&self,
startsegment: u32,
segments: &mut [D2D1_INK_BEZIER_SEGMENT]
) -> Result<()>
Trait Implementations§
§impl<'a> From<&'a ID2D1Ink> for &'a ID2D1Resource
impl<'a> From<&'a ID2D1Ink> for &'a ID2D1Resource
§impl From<&ID2D1Ink> for ID2D1Resource
impl From<&ID2D1Ink> for ID2D1Resource
§impl From<ID2D1Ink> for ID2D1Resource
impl From<ID2D1Ink> for ID2D1Resource
§impl Vtable for ID2D1Ink
impl Vtable for ID2D1Ink
type Vtable = ID2D1Ink_Vtbl
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.