#[repr(transparent)]pub struct ID2D1Mesh(_);
Expand description
Required features: "Win32_Graphics_Direct2D"
Implementations§
§impl ID2D1Mesh
impl ID2D1Mesh
pub unsafe fn GetFactory(&self, factory: *mut Option<ID2D1Factory>)
pub unsafe fn Open(&self) -> Result<ID2D1TessellationSink>
Trait Implementations§
§impl<'a> From<&'a ID2D1Mesh> for &'a ID2D1Resource
impl<'a> From<&'a ID2D1Mesh> for &'a ID2D1Resource
§impl From<&ID2D1Mesh> for ID2D1Resource
impl From<&ID2D1Mesh> for ID2D1Resource
§impl From<ID2D1Mesh> for ID2D1Resource
impl From<ID2D1Mesh> for ID2D1Resource
§impl Vtable for ID2D1Mesh
impl Vtable for ID2D1Mesh
type Vtable = ID2D1Mesh_Vtbl
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.