Struct windows::Win32::Graphics::Direct2D::ID2D1SvgPaint
#[repr(transparent)]pub struct ID2D1SvgPaint(_);
Expand description
Required features: "Win32_Graphics_Direct2D"
Implementations§
§impl ID2D1SvgPaint
impl ID2D1SvgPaint
pub unsafe fn GetFactory(&self, factory: *mut Option<ID2D1Factory>)
pub unsafe fn GetElement(&self, element: Option<*mut Option<ID2D1SvgElement>>)
pub unsafe fn Clone(&self) -> Result<ID2D1SvgAttribute>
pub unsafe fn SetPaintType(&self, painttype: D2D1_SVG_PAINT_TYPE) -> Result<()>
pub unsafe fn GetPaintType(&self) -> D2D1_SVG_PAINT_TYPE
pub unsafe fn SetColor(&self, color: *const D2D1_COLOR_F) -> Result<()>
pub unsafe fn SetColor(&self, color: *const D2D1_COLOR_F) -> Result<()>
Required features: "Win32_Graphics_Direct2D_Common"
pub unsafe fn GetColor(&self, color: *mut D2D1_COLOR_F)
pub unsafe fn GetColor(&self, color: *mut D2D1_COLOR_F)
Required features: "Win32_Graphics_Direct2D_Common"
pub unsafe fn SetId<'a, P0>(&self, id: P0) -> Result<()>where
P0: Into<PCWSTR>,
pub unsafe fn GetId(&self, id: &mut [u16]) -> Result<()>
pub unsafe fn GetIdLength(&self) -> u32
Trait Implementations§
§impl Clone for ID2D1SvgPaint
impl Clone for ID2D1SvgPaint
§impl Debug for ID2D1SvgPaint
impl Debug for ID2D1SvgPaint
§impl<'a> From<&'a ID2D1SvgPaint> for &'a ID2D1Resource
impl<'a> From<&'a ID2D1SvgPaint> for &'a ID2D1Resource
§fn from(value: &'a ID2D1SvgPaint) -> Self
fn from(value: &'a ID2D1SvgPaint) -> Self
Converts to this type from the input type.
§impl<'a> From<&'a ID2D1SvgPaint> for &'a ID2D1SvgAttribute
impl<'a> From<&'a ID2D1SvgPaint> for &'a ID2D1SvgAttribute
§fn from(value: &'a ID2D1SvgPaint) -> Self
fn from(value: &'a ID2D1SvgPaint) -> Self
Converts to this type from the input type.
§impl<'a> From<&'a ID2D1SvgPaint> for &'a IUnknown
impl<'a> From<&'a ID2D1SvgPaint> for &'a IUnknown
§fn from(value: &'a ID2D1SvgPaint) -> Self
fn from(value: &'a ID2D1SvgPaint) -> Self
Converts to this type from the input type.
§impl From<&ID2D1SvgPaint> for ID2D1Resource
impl From<&ID2D1SvgPaint> for ID2D1Resource
§fn from(value: &ID2D1SvgPaint) -> Self
fn from(value: &ID2D1SvgPaint) -> Self
Converts to this type from the input type.
§impl From<&ID2D1SvgPaint> for ID2D1SvgAttribute
impl From<&ID2D1SvgPaint> for ID2D1SvgAttribute
§fn from(value: &ID2D1SvgPaint) -> Self
fn from(value: &ID2D1SvgPaint) -> Self
Converts to this type from the input type.
§impl From<&ID2D1SvgPaint> for IUnknown
impl From<&ID2D1SvgPaint> for IUnknown
§fn from(value: &ID2D1SvgPaint) -> Self
fn from(value: &ID2D1SvgPaint) -> Self
Converts to this type from the input type.
§impl From<ID2D1SvgPaint> for ID2D1Resource
impl From<ID2D1SvgPaint> for ID2D1Resource
§fn from(value: ID2D1SvgPaint) -> Self
fn from(value: ID2D1SvgPaint) -> Self
Converts to this type from the input type.
§impl From<ID2D1SvgPaint> for ID2D1SvgAttribute
impl From<ID2D1SvgPaint> for ID2D1SvgAttribute
§fn from(value: ID2D1SvgPaint) -> Self
fn from(value: ID2D1SvgPaint) -> Self
Converts to this type from the input type.
§impl From<ID2D1SvgPaint> for IUnknown
impl From<ID2D1SvgPaint> for IUnknown
§fn from(value: ID2D1SvgPaint) -> Self
fn from(value: ID2D1SvgPaint) -> Self
Converts to this type from the input type.
§impl Interface for ID2D1SvgPaint
impl Interface for ID2D1SvgPaint
§impl PartialEq<ID2D1SvgPaint> for ID2D1SvgPaint
impl PartialEq<ID2D1SvgPaint> for ID2D1SvgPaint
§impl Vtable for ID2D1SvgPaint
impl Vtable for ID2D1SvgPaint
type Vtable = ID2D1SvgPaint_Vtbl
§fn as_raw(&self) -> *mut c_void
fn as_raw(&self) -> *mut c_void
Returns the raw COM interface pointer. The resulting pointer continues to be owned by the
Interface
implementation.§fn into_raw(self) -> *mut c_void
fn into_raw(self) -> *mut c_void
Returns the raw COM interface pointer and releases ownership. It the caller’s responsibility to release the COM interface pointer.